Flick the right-stick up for a minor transition, down for a major. The same system of major and minor transitions being performed by one-third rotations of the right-stick in a given direction still remains, but this time it’s accompanied by an “amateur” control scheme which switches the rotations to flicks. Many players have been put off by the way in which the two previous games have handled wrestling, Brazilian jiu-jitsu and general grappling transitions (in layman’s terms, the stuff that happens when both guys are on the floor). Indeed, given the fact that there have only been two home console releases of the series thus far, the series’ success speaks volumes about the skill possessed by the development team at Yuke’s.ĭue out next year, UFC Undisputed 3 seems to be trying to reach out to an even larger audience by including an optional simplified control scheme, news rules and various tweaks and additions to the in-ring gameplay. However, THQ’s UFC Undisputed series has done an impressive job in bringing the intimidating and brutal (but highly technical) world of the Ultimate Fighting Championship to joypad junkies. Not only do you need to recreate the nitty-gritty of the sport, you need to recreate it in such a way that satisfies the hardcore without alienating pretty much everyone else. Technical sports featuring subtle movements and paper thin lines between a win and a loss are not easy to translate into videogame form.
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